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6 Cards Found

AI 🤖 Find me cards equivalent to: Unstable Amulet

Equivalent cards to Unstable Amulet (colorless artifact, random discard, triggers on noncreature cast) include:

  • Contingency Plan (lets you manipulate your deck, but not exactly discard—closest in effect in blue)
  • Rummaging Goblin (red) and Street Urchin (red) allow repeated discard and draw
  • Symmetry Matrix (artifact; card draw, but not discard)

However, no exact equivalents exist; Unstable Amulet is unique since it uses random discard. The closest in effect (random discard triggers) is Epochrasite’s colorless artifact status or Ensnaring Bridge (conditional hand control).


Reason:
No other colorless card discards at random upon noncreature spell cast, but above are similar in effect or function.

Results:

Contingency Plan #52 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Surveil

    Rules

  • When you surveil, you may put all the cards you look at back on top of your library, you may put all of those cards into your graveyard, or you may put some of those cards on top and the rest of them into your graveyard.
  • Prices

    Seller Price
    Tcgplayer 0.17 USD / 0.47 USD
    Cardmarket 0.08 EUR / 0.49 EUR
    Cardkingdom 1.49 USD
    Manapool 0.15 USD / 0.5 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Surveil 5. (Look at the top five cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

    Ensnaring Bridge #133 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Ensnaring Bridge's effect checks the number of cards in your hand only while a player (including you) is declaring attackers. Once a creature has legally attacked, changing its power or the number of cards in your hand won't remove it from combat.
  • Prices

    Seller Price
    Tcgplayer 11.6 USD
    Cardmarket 13.04 EUR / 37.3 EUR
    Manapool 7.84 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures with power greater than the number of cards in your hand can't attack.

    Rummaging Goblin #146 Creature — Goblin Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:

    Rules

  • Discarding a card is part of the cost to activate Rummaging Goblin's ability. If you don't have a card in your hand, you can't pay this part of the cost and you can't activate the ability.
  • Prices

    Seller Price
    Tcgplayer 0.04 USD / 0.28 USD
    Cardmarket 0.1 EUR / 0.45 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.31 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    ,Discarda card: Draw a card.

    Street Urchin #510 Legendary Enchantment — Background

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Background
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
  • Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
  • Choose a Background is a variant of the partner ability. You may have two commanders if one of them is a legendary creature with the choose a background ability and the other is a legendary Background enchantment. Backgrounds and cards with choose a Background do not interact with cards which have any other partner ability.
  • If a card refers to a commander creature you own, a Background won't usually be counted or included for that effect. If another spell or ability causes your Background to become a creature, however, it will be included. Any effect that refers to your commander or a commander you own or control without specifying creature will apply to a Background that is your commander, as appropriate.
  • If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
  • If you control a Background that grants an ability to commander creatures you own, and you own more than one commander creature, each of them will have that ability.
  • If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders’ combined color identities.
  • If your commander is an artifact creature, you may sacrifice it to pay the cost of this ability.
  • If your commander loses the choose a Background ability or stops being a Background during the game, as appropriate, it is still your commander.
  • If your commander that had the ability Street Urchin gave it somehow isn't a creature at the time the ability resolves, it will still deal 1 damage.
  • Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined (although your Background won’t usually be a creature anyway).
  • You can choose two commanders that are the same color or colors.
  • Prices

    Seller Price
    Tcgplayer 0.26 USD
    Cardmarket 0.16 EUR / 0.16 EUR
    Cardkingdom 0.39 USD
    Manapool / 0.25 USD 0.25 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Commander creatures you own have ",Sacrificeanother creature or an artifact: This creature deals 1 damage to any target."

    Symmetry Matrix #252 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If one or more static abilities that apply to a creature entering the battlefield change its power or toughness, those abilities are considered when determining whether or not Symmetry Matrix's ability triggers. The same is true for replacement effects that apply to it, such as entering the battlefield with one or more +1/+1 counters or entering the battlefield as a copy of another creature.
  • Prices

    Seller Price
    Tcgplayer 0.17 USD / 0.32 USD
    Cardmarket 0.14 EUR / 0.15 EUR
    Cardkingdom 0.69 USD / 0.79 USD
    Manapool 0.15 USD / 0.33 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you control with power equal to its toughness enters, you may pay . If you do, draw a card.

    Unstable Amulet #514 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If Unstable Amulet leaves the battlefield before you play the most recently exiled card, you can play that card for as long as it remains exiled.
  • Unstable Amulet's second ability counts any spells cast from zones other than your hand. These are usually spells cast from exile, the graveyard, or the command zone. It also counts spells cast from outside the game, such as spells cast with Wish or Garth One-Eye's ability.
  • You pay all costs and follow all normal timing rules for cards played with Unstable Amulet's last ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.
  • Prices

    Seller Price
    Tcgplayer 0.71 USD
    Cardmarket 0.89 EUR
    Cardkingdom 0.49 USD
    Manapool 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this artifact enters, you get (two energy counters). Whenever you cast a spell from anywhere other than your hand, this artifact deals 1 damage to each opponent. , Pay : Exile the top card of your library. You may play it until you exile another card with this artifact.

    Contingency Plan Sorcery Normal - ~$0.48

    Ensnaring Bridge Artifact Normal - ~$17.45

    Rummaging Goblin Creature — Goblin Rogue Normal - ~$0.27

    Street Urchin Legendary Enchantment — Background Normal - ~$0.25

    Symmetry Matrix Artifact Normal - ~$0.34

    Unstable Amulet Artifact Normal - ~$0.59

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