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"Find me cards equivalent to: Utility Knife"

Cards equivalent to Utility Knife (colorless Equipment, auto-attach, +1/+1):
1. Leather Armor
Cheaper equip, gives +0/+1 and ward 1; also auto-attaches.
2. Short Sword
+1/+1, cheaper equip, but doesn't auto-attach.
3. Cranial Plating
More powerful, colorless, but not self-attaching.

Utility Knife is unique for its enter-the-battlefield auto-attach. No exact copy, but these are close.

Found Cards

4 Results

Cranial Plating

Leather Armor

Short Sword

Utility Knife

Cranial Plating #392 Artifact — Equipment

Info

Color:
Identifies:
Cost:
Rarity: Special
Converted Cost: 2
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • Cranial Plating is counted by its own ability, so it gives at least +1/+0.
  • Cranial Plating's first activated ability is similar to an equip ability, but it's not an equip ability. Most importantly, it can be activated any time you could cast an instant, even during another player's turn.
  • Prices

    Seller Price
    Tcgplayer 1.2 USD / 30.63 USD
    Cardmarket 0.58 EUR / 18.49 EUR
    Cardkingdom / 29.99 USD 0.69 USD
    Manapool 0.41 USD / 33.23 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +1/+0 for each artifact you control. : Attach this Equipment to target creature you control. Equip

    Leather Armor #AFR-248 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • If a creature with ward is equipped with Leather Armor, becoming the target of a spell or ability an opponent controls will cause both ward abilities to trigger.
  • Prices

    Seller Price
    Cardkingdom 0.69 USD
    Cardmarket 0.15 EUR
    Tcgplayer 0.26 USD
    Manapool 0.21 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +0/+1 and has ward . (Whenever equipped creature becomes the target of a spell or ability an opponent controls,counterit unless that player pays .) Equip . Activate only once each turn.

    Short Sword #DOM-229 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.37 USD
    Cardmarket 0.18 EUR
    Manapool 0.15 USD
    Cardkingdom 0.35 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +1/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.)

    Utility Knife #256 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • Attaching an Equipment with its enters-the-battlefield triggered ability isn't the same as using its equip ability. You don't pay mana for the attachment, and if the Equipment enters at a time you couldn't cast a sorcery, you can still attach it to a creature you control.
  • If the target creature becomes an illegal target, the Equipment remains on the battlefield unattached.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer / 0.25 USD 0.06 USD
    Manapool / 0.15 USD 0.15 USD
    Cardmarket 0.06 EUR / 0.11 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this Equipment enters, attach it to target creature you control. Equipped creature gets +1/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.)