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"Find me cards equivalent to: Wandering Mage"

Equivalent cards to Wandering Mage that are also blue, black, and white creatures with prevention or similar effects include:
1. Soulherder (WU) - Grows with exiled creatures, flickers creatures, similar tap ability.
2. Mother of Runes (W) - Protection effect, not tricolor but very near to Wandering Mage in playstyle.
3. Aethermage's Touch (WU) - Not a creature but matches blink/protection theme.
4. Augury Adept (WU) - Hybrid Cleric Wizard, but focuses on combat damage.
5. Archmage Ascension (U) - Not a creature, supports draw theme in U/W.

However, none are exact in mana cost and abilities. Wandering Mage is unique for being a three-color Cleric Wizard with specific damage prevention abilities.

Found Cards

6 Results

Aethermage's Touch

Archmage Ascension

Augury Adept

Mother of Runes

Soulherder

Wandering Mage

Aethermage's Touch #167 Instant

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 4
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the creature that you put onto the battlefield leaves the battlefield before your next end step, it won't be returned to your hand at the beginning of your next end step.
  • If you don't reveal any creature cards, or if you choose not to put a revealed creature card onto the battlefield, all the revealed cards go on the bottom of your library.
  • If you put a creature onto the battlefield this way during your end step, it won't be returned to your hand until your next end step.
  • The triggered ability that the creature gains won't be copied if an effect creates a token that's a copy of that creature or causes another object to become a copy of that creature.
  • Prices

    Seller Price
    Cardmarket / 0.11 EUR 0.13 EUR
    Manapool 0.15 USD / 0.15 USD
    Tcgplayer / 0.08 USD 0.05 USD
    Cardkingdom 0.35 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.

    Archmage Ascension #42 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Archmage Ascension’s first ability has an “intervening ‘if’ clause.” It won’t trigger at all unless you’ve already drawn two or more cards by the time the end step begins.
  • If a spell or ability causes you to put cards in your hand without specifically using the word “draw,” Archmage Ascension’s abilities ignore it.
  • If an effect would cause you to draw multiple cards while Archmage Ascension has six or more quest counters on it, each individual draw may be replaced by Archmage Ascension’s effect. Process the draws one at a time. Even if you use the reasonable shortcut of finding all of the cards at once and only physically shuffling once, the game will consider you to have searched and shuffled once per card.
  • If two or more replacement effects would apply to a card-drawing event, the player who’s drawing the card chooses what order to apply them. It’s possible that after applying one of them, the others will no longer be applicable because the player would no longer draw a card. For example, if you control more than one Archmage Ascension with six quest counters on it and you would draw a card, each Archmage Ascension’s replacement effect could apply. Once you use one, the rest are no longer applicable.
  • Prices

    Seller Price
    Cardmarket / 5.17 EUR 1.54 EUR
    Manapool / 10.55 USD 3.11 USD
    Cardkingdom 4.99 USD / 19.99 USD
    Tcgplayer / 14.5 USD 4.71 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of each end step, if you drew two or more cards this turn, you may put a questcounteron this enchantment. As long as this enchantment has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, thenshuffle

    Augury Adept #137 Creature — Kithkin Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Kithkin
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.59 USD / 3.49 USD
    Manapool 0.31 USD / 2.56 USD
    Tcgplayer 0.56 USD / 3.46 USD
    Cardmarket 0.45 EUR / 3.04 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its mana value.

    Mother of Runes #248 aka. Mom Creature — Human Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Target creature you control gains protection from the color of your choice until end of turn.

    Soulherder #2174 Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a creature is exiled but ends up in another zone (most likely because it’s a player’s commander in the Commander variant), Soulherder’s first ability triggers.
  • If a token is exiled this way, it will cease to exist and won’t return to the battlefield.
  • If any other abilities you control trigger at the beginning of your end step, you choose the targets for all of them as they’re put onto the stack, and you choose the order they’re put onto the stack. For example, this means that you could exile a creature put onto the battlefield by an unearth ability (and then unearth’s delayed triggered ability won’t exile that creature), but you can’t target a creature that will be returned to the battlefield by another ability during your end step (such as Astral Drift’s delayed triggered ability).
  • Once the exiled creature returns, it’s considered a new object with no relation to the object that it was. Auras attached to the exiled creature will be put into their owners’ graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
  • Prices

    Seller Price
    Tcgplayer 7.01 USD / 11.22 USD
    Cardkingdom 9.49 USD / 10.99 USD
    Manapool 6.04 USD / 10.43 USD
    Cardmarket 7.73 EUR / 11.61 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature is exiled from the battlefield, put a +1/+1counteron this creature. At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.

    Wandering Mage #111 Creature — Human Cleric Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 0/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Cleric
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you activate Wandering Mage’s third ability, you put the -1/-1 counter on a creature you control as a cost. That means it happens when you activate the ability, not when it resolves. If paying the cost causes the only creature you control to have 0 toughness, it’s put into the graveyard before you can pay the cost again.
  • The second ability checks that the targeted creature is a Cleric or Wizard only at the time the ability is activated and at the time it resolves. It doesn’t check at the time the damage is actually prevented.
  • Prices

    Seller Price
    Tcgplayer 1.94 USD
    Cardmarket 1.03 EUR
    Cardkingdom 1.49 USD
    Manapool 0.6 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn. : Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn. , Put a -1/-1counteron a creature you control: Prevent the next 2 damage that would be dealt to target player or planeswalker this turn.